Bastion App
Jun. 9th, 2013 07:32 pmPlayer name: Samm
Age: 22
Contact:
dreamoftrees
radiantwingedone
Other characters: Lady!Duke
Character name: Trisana Chandler, normally called Tris by her 'family', or 'coppercurls'
Series: Circle of Magic / Circle Opens / Circle Reforged
Canon point: The Will of the Empress, page 475 (A little under two week after "Your friend has a broken collarbone, dislocated shoulder, two small cracks in her skull, broken cheekbone, one arm broken in two places, a broken wrist, five broken ribs, a dislocated hip, three breaks in her right leg and a broken ankle on the left. She also has several broken fingers and toes." So basically right after she got on that horse with Chime.)
Summary:
Here is Tris's history because YEAH IT WOULDN'T BE SHORT IF I WROTE IT OUT. Six books as a major character? Hahaha.
Trisana Chandler, due to growing up the way she did, is still incredibly wary about trusting others. This also comes from repeated rejections from boys, and snide comments from fellow girls. Currently, Tris has no problems with her body, but when she was younger she learned the hard way that people would use her looks to hurt her. She has given up finding any positive feelings that are returned, because of past experiences with crushes. Her lack of willingness to trust has been reinforced by the events of Tris' Book, where her cousin Aymery—the only cousin who was nice to her—was in the employ of the pirates attacking her new home. She has slowly gotten better at this, but mostly her trust is earned by her sibling's trust. If all of them trust you—including the street thief—then she is likely to slowly get comfortable.
Part of her growing up has her biased: Tris is a wealthy merchant's child, so she absolutely hates thieves and the poor at first. It has taken her some time, but she is well past this due to the efforts of her family—and learning that the people she looked up to were not always as fortunate as they are currently, and that status can change. This is how Briar, who was the person she wanted to avoid most in her new home at age 10, ended up was the closest person and the first that she reconnected mentally with at 18. She insists that she is of a proper family, and proper girls wear skirts and peticoats.
Something that she has continued to work on since she learned about her powers, Tris has anger issues. When she was first in Discipline, these things would result in air tension the other three could feel, and all of the 'curse' events that her family thought were signs of her being possessed, or unlucky, were really her magic reacting to her anger. This is likely because at that point, her magic was wound a great deal into who she was. Even at 18, she mentions that sometimes she calls stuff up to "run them off", but never anything dangerous (unlike the uncontrolled hail, lightning, or severe winds that she would accidentally cause when younger). "When she loses her temper, she damages property, she sinks ships." Small, uncontrolled things still happen—when woken by a man yelling insults, she sheds sparks and her hair whips around her in a wind—while they were inside. When angered over Sandry being kidnapped in Namorn to be made someone's bride against her will, she is once again shedding sparks while waiting. This still comes up, less forcefully, when she is tired. She tries hard not to bite the nose off of everyone she meets, although when she is tired or scared, she snaps and uses sharp words with no care. Because of this thorny habit of hers, it is usually best to deal with her using your own thorns.
Tris wants to go to a mage school, under an assumed name, simply so she can learn magic that doesn't have monarchs and rulers looking at her as a battle mage. One of the easiest things for her to do is produce lightening. At a little over 10, she nearly singlehandedly—although definitely rage empowered—destroys a pirate fleet. There are few things she would not be good at in terms of combat magic. However, she hates blood, hates fighting. hates getting hurt, a rather big sign that she would do poorly a war mage. She learned how to fight—physically (like a street rat, so the fairness of this fighting is debatable)—in exchange for teaching reading—simply because she didn't want to rely on others. She wants to be able to support herself, which for her means learning a different kind of magic simply so she can sell that. This is again her merchant background coming into play; she refuses to not be able to help her 'family' with the house. A bit of this explains her actions after the earthquake—without Sandry's help, they would not have survived. But Sandry is terrified of the dark, and so to thank her, they make her a permanent light source. She doesn't like owing favors.
Part of her reluctance to fully explain her powers, or even use them terribly often, is the reactions she gets. When she learned to Scry the Wind, something that is mentioned to be a "once in a generation" gift, people began to think she thought she was better, because she managed it. People shrink back in fear from someone who takes a hurricane, spins it into fine thread, and makes a ball of yarn out of it. When she was younger, she was uncertain as to what was her magic, and what was the madness that her family had told her was clearly everywhere. Learning that people actually do hear conversations on the wind, and they are not words of madness, had her stumbling and looking feverish with shock. Even before she learned to scry the wind, her powers were so broad in air, earth and water that most didn't believe she had all that she said she did. Even the Namornese Empress discounted half of the tales that her spies uncovered, even though this was not all they were capable of.
For the longest time, Tris' only friends were animals. This ends up broadening to other 'hurt or scared' people, so long as they weren't hurt or scared by her. This is why she will go out of her way to help an animal that's injured or abandoned, even if it means a case of 'every hour, feed the starling', which will fly off and never care a whit about her. This ends up with her helping—and correctly diagnosing Zhegorz as a scryer—when she meets him in Namorn. Animals are the few things she will help without expecting something in return, or using that as a means to pay off a greater debt to her or hers. Most of the time, she isn't interested in 'helping for free'. There are a few cases that don't fit this—when she stabilizes the bridge in The Will of the Empress, it is to both prevent a loss of life, and to stop the bridge from collapsing and clogging the river in the future. She isn't likely to just go out and help you bake bread, unless she gets to keep some of the loaves. Clearly the obvious exception is for her 'siblings' and teachers—if they need the help, they need the help, and with a question for her sibs, she'll give it.
On the other hand, when Tris does something, she will do it right. This is most obvious during Briar's Book, when she takes over a secretarial job and goes over the notes of the previous one. She was able to catch what was done before and didn't work, to the point where Crane—hard to please—was insistent that he needed her to stay. This is likely so important to her since her magic, if done improperly, is terribly dangerous. Once she decides she's responsible for someone, no one else can frighten them, or scare them terribly. This is most clear with Keth in Shatterglass, where she promises to bring a building down if they try to torture her student—who has only been her student for a few hours. She learned from Rosethorn, Lark, Niko, and Frostpine how a good teacher treats their students, and she is determined to live up to their example—whether she wants to be a teacher or not.
Tris is fully aware that her past is something that shouldn't be inflicted on anyone; no child should be constantly uprooted. This is one of the reasons that she keeps Glaki so close—the girl had just lost her mother, then her aunt, and the remaining 'aunts' were just as likely to ignore her or hit her to shut her up. This reminded Tris too much of her own childhood, so she worked around several things in order to give Glaki a stable environment, even if it was already fractured. The alternative was more passing around, and likely eventually kicked out onto the streets, which were already terribly unsafe for adults. This would be similar to Briar's growing up, which no child ought to have either, so Tris did her personal best to safeguard against both.
Powers:
Tris is a weather witch. Just about any nature... thing that is not plants or animals, she has some sort of power with it. Lightning? Catches it and plays with it all the time, no big. Earthquakes? Catching those is very tricky business, but guess what she can still do. Volcanic things? Her body in such a thing is up in the air, but her magic-self had no problems at all, when the smith mages hid behind shields. This is described as "Ambient Magic with the Weather and the Earth" which includes magma flows and ocean tides.
For some things, they are Always On.
Tris will Always be able to:
Scry the Wind: her glasses are special made to keep images from hitting her eyes on the wind. If the breeze passed by it on the way to her, it has a chance to be seen. These images generally last a few seconds, but are very clear.
Words on the Wind: Were you talking and a breeze passed you and headed over to her? She just eavesdropped without meaning too. Oops. It is unlikely that anyone who is not one of her siblings can hear what she does, unless she wants you to (or you have eavesdropping magic of your own). She can also twist the air about to make your mutters closer to a shout, or increase her own volume.
Weather: She will know how the weather is going to change. She will know if an earthquake is coming, the strength of them, for example. This is 100% accurate.
Lightning: It takes no conscious effort for her to sprout lightning, and control is something that is easy. She doesn't have to gather it from storms, enabling her to produce it subconsciously when angered. This also means she can be struck by lightning with no ill effects.
Temper: Growing further from her ease with lightning, if truly enraged, the weather will do odd things about her.
Store magic: Storing the power she has already caught doesn't take any effort on her part. Touch it to a braid, drain it into it, pin it up and out of the way. This is also seen in the hurricane scene – she touched her "ball" of storm "yarn" to the half-emptied hurricane braid, and it snapped back up into a braid, which she tied off. She is known to keep North, East, South, West winds, as well as hurricanes, earthquakes, thunderstorms, and the heat of lava tied in her hair. (Note: She can store rain, but it makes her hair frizzy, so she doesn't. Earth forces, tidal forces, some wind, some heat, heavy lightning, thick lightning)
Draw on magic for energy: Tris can use her stored magic as physical energy. This comes with a "crash", once she stops drawing on it, and tends to keep her "energized" without regard to needing to sleep.
Woven together: Tris is always at least partially tied to her siblings (Briar, Daja, Sandry). While it is possible for them to "block" each other from entering their mind, Tris has re-opened herself, and is able to share thoughts and magic*. If they are "in her head", they can see and hear all as she does, and visa versa. This is mentioned to be "as easy as looking for them in (his) own mind"
See Magic: Tris sees magic as a silvery film on anything... magical. This is always on, but her spectacles help filter it out. Its brighter for the stronger the magic is, whether this is a mage or an enchanted object.
Rain: It is frightfully easy for her to tinker with the rain. At 11, its mentioned to be 'without a thought' for her keeping a pillar of dry air about two people. At 18, she can read, ride a horse, and keep rain off of a village. It is mentioned that she can stir it up out of lakes, or water on the surface level. This didn't happen simply because there wasn't enough water in the lake.
Wind: If there is already a breeze, it takes little—usually only a bit of thought and some finger twirling—to turn that breeze into something else. Twister? Water spout (if there's water for it to grab)? Easy as giving her finger – or herself – a twirl. By the time she's 14, it is easy to coat herself with breezes so she doesn't overheat in the summer.
These are examples of things that would be 3/Day. These are the known examples of what she can do. If something is similar to this, she can likely do it, and it will all fall under 3/day.
Create: Tris can 'make' breezes, stirring the wind into movement. This can be used to create weather systems. It can be used for much smaller things as well – take a breeze, spin in the spot, and there is a whirlwind of air that will deflect physical projectiles.
Shields: Against magic, she can make shields (that normally take hours to prepare) in a few minutes. These can be made to prevent entry, but almost always have to be circles.
Lighting: Tris can give specific sorts of crystals lightning, turning them into lamps.
*Feeding magic: If Briar (or Sandry, or Daja) gets tired, his (or her) magical reserves depleted, Tris can send him(or her) her magic, and it will work for him just as well as for her. Somewhere along their magical connection, it becomes the correct type of magic. Tris will not be able to send magic through her mental bond to her brother (or sisters) more than 3/day. This will provide the other mage with one regained charge for 3/day usage.
Catching: Tris can gather up the magic behind a weather system. (Seen in Will of the Empress, the hurricane (p148 in the hard cover).) This 'taming' takes effort, and is often visible in the most frightening of ways. How she catches winds of other sorts is unknown.
Focus: Tris can twist her magic, change the shape of her eyes and slide a bit of magic in front of her eyes. This enables her to see across miles.
This is something I'm not sure where it ought to go. I'm pretty sure it blurs the line between "always on", with how easy its done, and "three day", because it is something "done", and also a possible "now it just plain doesn't work". It isn't actual "teleportation" or "flying", as Tris physically stays put, but it allows for a great deal of scouting.
Magic Self: Tris can more or less move the core of her magic – and her mind—out and about to inspect things. This includes through her siblings (Notably, Daja in Daja's book), through the air (just about any other time in Circle of Magic books), or through the ground (which is a realm of her power). It is notable that she can move this self through lava without any problems, where Daja and Briar have issues (the heat was "melting" Daja, and "crisping his roots" for Briar), requiring a shield from a far older Smithmage. The only other of the teachers who was fine was Niko, and he stated it was because his magic was of a completely different area, and that Tris was fine because "its her nature not to be hurt by something like this". This further enforces that Tris is 'weather / nature' mage, or that earthquakes are the 'weather of the ground', and lava something close to that as well.
Entry: Found on skyway with her brother (Briar Moss). She will need help to get up, but she and Briar can slowly, painfully, make their way to the Bastion on their own.
We're all for extra help though.
Other: She's better at haggling than the girl who is from the culture that exists off of trade (granted, she is a merchant's daughter). She can properly do chores, card wool and spin thread. She can cook (and rather well, by the enthusiasm its greeted with). Handstands, make lotion to prevent sunburns. She can do basic glassblowing – so basically globes, lumps, bowls, cups, vases. This included measuring out what she needs for making some variations of glass.
She is not an adept fighter (she doesn't like it at all, and she tires quickly). She is overweight, but fit for an overweight person. Her throat is sensitive (smoke bothers her quickly), and she's only around 5'4"
No one can un-pin or unravel her braids but her. It could be really bad for your health. There is no rain in her hair, because it makes it frizzy. Each of her braids has a different sort of pattern, depending on what it holds. The thinner ones closer to her face are "quick lightning", the thicker ones just after those for "heavy lightning", fancy tied off ones for earthquakes and heat, thick ones for tides.
I am bringing Chime, the glass dragon. Chime is only about a foot and a half long, or roughly the size of a cat ("gathered up in her arms"(Tris did), tends to perch on shoulders.) Chime can fly, shoot needles of glass, and chitter (sounds like clinking diamonds, purr like water in wineglass, cry like knife striking glass, shriek like a shard of glass being dragged over a hard stone, shriek like nail on glass ), and enjoys eating anything of pretty colors. If it doesn't agree with her, she pukes it into a "glass flame" of sorts. Its possible to watch her "food" pass through her, as Chime is made of glass, and is clear but for some lightning that looks like her 'veins'. Her "skeleton" is made of Glass Magic, there are traces of protective, wind, healing, prosperity and love magic to her(her 'scales'/surface), but her "blood" is Lightning magic. She doesn't need more glass as a food source. The magic in her explains why people are so quickly charmed by her. Known things that she has eaten are: Antimony (Flames), Charcoal (globes), Honey (flames). Anything used to color glass is good, and also produces flames.
Also: Does the Skyway have pre-existing weather? Things that Tris can take more power from if she needs it.
Age: 22
Contact:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Other characters: Lady!Duke
Character name: Trisana Chandler, normally called Tris by her 'family', or 'coppercurls'
Series: Circle of Magic / Circle Opens / Circle Reforged
Canon point: The Will of the Empress, page 475 (A little under two week after "Your friend has a broken collarbone, dislocated shoulder, two small cracks in her skull, broken cheekbone, one arm broken in two places, a broken wrist, five broken ribs, a dislocated hip, three breaks in her right leg and a broken ankle on the left. She also has several broken fingers and toes." So basically right after she got on that horse with Chime.)
Summary:
Here is Tris's history because YEAH IT WOULDN'T BE SHORT IF I WROTE IT OUT. Six books as a major character? Hahaha.
Trisana Chandler, due to growing up the way she did, is still incredibly wary about trusting others. This also comes from repeated rejections from boys, and snide comments from fellow girls. Currently, Tris has no problems with her body, but when she was younger she learned the hard way that people would use her looks to hurt her. She has given up finding any positive feelings that are returned, because of past experiences with crushes. Her lack of willingness to trust has been reinforced by the events of Tris' Book, where her cousin Aymery—the only cousin who was nice to her—was in the employ of the pirates attacking her new home. She has slowly gotten better at this, but mostly her trust is earned by her sibling's trust. If all of them trust you—including the street thief—then she is likely to slowly get comfortable.
Part of her growing up has her biased: Tris is a wealthy merchant's child, so she absolutely hates thieves and the poor at first. It has taken her some time, but she is well past this due to the efforts of her family—and learning that the people she looked up to were not always as fortunate as they are currently, and that status can change. This is how Briar, who was the person she wanted to avoid most in her new home at age 10, ended up was the closest person and the first that she reconnected mentally with at 18. She insists that she is of a proper family, and proper girls wear skirts and peticoats.
Something that she has continued to work on since she learned about her powers, Tris has anger issues. When she was first in Discipline, these things would result in air tension the other three could feel, and all of the 'curse' events that her family thought were signs of her being possessed, or unlucky, were really her magic reacting to her anger. This is likely because at that point, her magic was wound a great deal into who she was. Even at 18, she mentions that sometimes she calls stuff up to "run them off", but never anything dangerous (unlike the uncontrolled hail, lightning, or severe winds that she would accidentally cause when younger). "When she loses her temper, she damages property, she sinks ships." Small, uncontrolled things still happen—when woken by a man yelling insults, she sheds sparks and her hair whips around her in a wind—while they were inside. When angered over Sandry being kidnapped in Namorn to be made someone's bride against her will, she is once again shedding sparks while waiting. This still comes up, less forcefully, when she is tired. She tries hard not to bite the nose off of everyone she meets, although when she is tired or scared, she snaps and uses sharp words with no care. Because of this thorny habit of hers, it is usually best to deal with her using your own thorns.
Tris wants to go to a mage school, under an assumed name, simply so she can learn magic that doesn't have monarchs and rulers looking at her as a battle mage. One of the easiest things for her to do is produce lightening. At a little over 10, she nearly singlehandedly—although definitely rage empowered—destroys a pirate fleet. There are few things she would not be good at in terms of combat magic. However, she hates blood, hates fighting. hates getting hurt, a rather big sign that she would do poorly a war mage. She learned how to fight—physically (like a street rat, so the fairness of this fighting is debatable)—in exchange for teaching reading—simply because she didn't want to rely on others. She wants to be able to support herself, which for her means learning a different kind of magic simply so she can sell that. This is again her merchant background coming into play; she refuses to not be able to help her 'family' with the house. A bit of this explains her actions after the earthquake—without Sandry's help, they would not have survived. But Sandry is terrified of the dark, and so to thank her, they make her a permanent light source. She doesn't like owing favors.
Part of her reluctance to fully explain her powers, or even use them terribly often, is the reactions she gets. When she learned to Scry the Wind, something that is mentioned to be a "once in a generation" gift, people began to think she thought she was better, because she managed it. People shrink back in fear from someone who takes a hurricane, spins it into fine thread, and makes a ball of yarn out of it. When she was younger, she was uncertain as to what was her magic, and what was the madness that her family had told her was clearly everywhere. Learning that people actually do hear conversations on the wind, and they are not words of madness, had her stumbling and looking feverish with shock. Even before she learned to scry the wind, her powers were so broad in air, earth and water that most didn't believe she had all that she said she did. Even the Namornese Empress discounted half of the tales that her spies uncovered, even though this was not all they were capable of.
For the longest time, Tris' only friends were animals. This ends up broadening to other 'hurt or scared' people, so long as they weren't hurt or scared by her. This is why she will go out of her way to help an animal that's injured or abandoned, even if it means a case of 'every hour, feed the starling', which will fly off and never care a whit about her. This ends up with her helping—and correctly diagnosing Zhegorz as a scryer—when she meets him in Namorn. Animals are the few things she will help without expecting something in return, or using that as a means to pay off a greater debt to her or hers. Most of the time, she isn't interested in 'helping for free'. There are a few cases that don't fit this—when she stabilizes the bridge in The Will of the Empress, it is to both prevent a loss of life, and to stop the bridge from collapsing and clogging the river in the future. She isn't likely to just go out and help you bake bread, unless she gets to keep some of the loaves. Clearly the obvious exception is for her 'siblings' and teachers—if they need the help, they need the help, and with a question for her sibs, she'll give it.
On the other hand, when Tris does something, she will do it right. This is most obvious during Briar's Book, when she takes over a secretarial job and goes over the notes of the previous one. She was able to catch what was done before and didn't work, to the point where Crane—hard to please—was insistent that he needed her to stay. This is likely so important to her since her magic, if done improperly, is terribly dangerous. Once she decides she's responsible for someone, no one else can frighten them, or scare them terribly. This is most clear with Keth in Shatterglass, where she promises to bring a building down if they try to torture her student—who has only been her student for a few hours. She learned from Rosethorn, Lark, Niko, and Frostpine how a good teacher treats their students, and she is determined to live up to their example—whether she wants to be a teacher or not.
Tris is fully aware that her past is something that shouldn't be inflicted on anyone; no child should be constantly uprooted. This is one of the reasons that she keeps Glaki so close—the girl had just lost her mother, then her aunt, and the remaining 'aunts' were just as likely to ignore her or hit her to shut her up. This reminded Tris too much of her own childhood, so she worked around several things in order to give Glaki a stable environment, even if it was already fractured. The alternative was more passing around, and likely eventually kicked out onto the streets, which were already terribly unsafe for adults. This would be similar to Briar's growing up, which no child ought to have either, so Tris did her personal best to safeguard against both.
Powers:
Tris is a weather witch. Just about any nature... thing that is not plants or animals, she has some sort of power with it. Lightning? Catches it and plays with it all the time, no big. Earthquakes? Catching those is very tricky business, but guess what she can still do. Volcanic things? Her body in such a thing is up in the air, but her magic-self had no problems at all, when the smith mages hid behind shields. This is described as "Ambient Magic with the Weather and the Earth" which includes magma flows and ocean tides.
For some things, they are Always On.
Tris will Always be able to:
Scry the Wind: her glasses are special made to keep images from hitting her eyes on the wind. If the breeze passed by it on the way to her, it has a chance to be seen. These images generally last a few seconds, but are very clear.
Words on the Wind: Were you talking and a breeze passed you and headed over to her? She just eavesdropped without meaning too. Oops. It is unlikely that anyone who is not one of her siblings can hear what she does, unless she wants you to (or you have eavesdropping magic of your own). She can also twist the air about to make your mutters closer to a shout, or increase her own volume.
Weather: She will know how the weather is going to change. She will know if an earthquake is coming, the strength of them, for example. This is 100% accurate.
Lightning: It takes no conscious effort for her to sprout lightning, and control is something that is easy. She doesn't have to gather it from storms, enabling her to produce it subconsciously when angered. This also means she can be struck by lightning with no ill effects.
Temper: Growing further from her ease with lightning, if truly enraged, the weather will do odd things about her.
Store magic: Storing the power she has already caught doesn't take any effort on her part. Touch it to a braid, drain it into it, pin it up and out of the way. This is also seen in the hurricane scene – she touched her "ball" of storm "yarn" to the half-emptied hurricane braid, and it snapped back up into a braid, which she tied off. She is known to keep North, East, South, West winds, as well as hurricanes, earthquakes, thunderstorms, and the heat of lava tied in her hair. (Note: She can store rain, but it makes her hair frizzy, so she doesn't. Earth forces, tidal forces, some wind, some heat, heavy lightning, thick lightning)
Draw on magic for energy: Tris can use her stored magic as physical energy. This comes with a "crash", once she stops drawing on it, and tends to keep her "energized" without regard to needing to sleep.
Woven together: Tris is always at least partially tied to her siblings (Briar, Daja, Sandry). While it is possible for them to "block" each other from entering their mind, Tris has re-opened herself, and is able to share thoughts and magic*. If they are "in her head", they can see and hear all as she does, and visa versa. This is mentioned to be "as easy as looking for them in (his) own mind"
See Magic: Tris sees magic as a silvery film on anything... magical. This is always on, but her spectacles help filter it out. Its brighter for the stronger the magic is, whether this is a mage or an enchanted object.
Rain: It is frightfully easy for her to tinker with the rain. At 11, its mentioned to be 'without a thought' for her keeping a pillar of dry air about two people. At 18, she can read, ride a horse, and keep rain off of a village. It is mentioned that she can stir it up out of lakes, or water on the surface level. This didn't happen simply because there wasn't enough water in the lake.
Wind: If there is already a breeze, it takes little—usually only a bit of thought and some finger twirling—to turn that breeze into something else. Twister? Water spout (if there's water for it to grab)? Easy as giving her finger – or herself – a twirl. By the time she's 14, it is easy to coat herself with breezes so she doesn't overheat in the summer.
These are examples of things that would be 3/Day. These are the known examples of what she can do. If something is similar to this, she can likely do it, and it will all fall under 3/day.
Create: Tris can 'make' breezes, stirring the wind into movement. This can be used to create weather systems. It can be used for much smaller things as well – take a breeze, spin in the spot, and there is a whirlwind of air that will deflect physical projectiles.
Shields: Against magic, she can make shields (that normally take hours to prepare) in a few minutes. These can be made to prevent entry, but almost always have to be circles.
Lighting: Tris can give specific sorts of crystals lightning, turning them into lamps.
*Feeding magic: If Briar (or Sandry, or Daja) gets tired, his (or her) magical reserves depleted, Tris can send him(or her) her magic, and it will work for him just as well as for her. Somewhere along their magical connection, it becomes the correct type of magic. Tris will not be able to send magic through her mental bond to her brother (or sisters) more than 3/day. This will provide the other mage with one regained charge for 3/day usage.
Catching: Tris can gather up the magic behind a weather system. (Seen in Will of the Empress, the hurricane (p148 in the hard cover).) This 'taming' takes effort, and is often visible in the most frightening of ways. How she catches winds of other sorts is unknown.
Focus: Tris can twist her magic, change the shape of her eyes and slide a bit of magic in front of her eyes. This enables her to see across miles.
This is something I'm not sure where it ought to go. I'm pretty sure it blurs the line between "always on", with how easy its done, and "three day", because it is something "done", and also a possible "now it just plain doesn't work". It isn't actual "teleportation" or "flying", as Tris physically stays put, but it allows for a great deal of scouting.
Magic Self: Tris can more or less move the core of her magic – and her mind—out and about to inspect things. This includes through her siblings (Notably, Daja in Daja's book), through the air (just about any other time in Circle of Magic books), or through the ground (which is a realm of her power). It is notable that she can move this self through lava without any problems, where Daja and Briar have issues (the heat was "melting" Daja, and "crisping his roots" for Briar), requiring a shield from a far older Smithmage. The only other of the teachers who was fine was Niko, and he stated it was because his magic was of a completely different area, and that Tris was fine because "its her nature not to be hurt by something like this". This further enforces that Tris is 'weather / nature' mage, or that earthquakes are the 'weather of the ground', and lava something close to that as well.
Entry: Found on skyway with her brother (Briar Moss). She will need help to get up, but she and Briar can slowly, painfully, make their way to the Bastion on their own.
We're all for extra help though.
Other: She's better at haggling than the girl who is from the culture that exists off of trade (granted, she is a merchant's daughter). She can properly do chores, card wool and spin thread. She can cook (and rather well, by the enthusiasm its greeted with). Handstands, make lotion to prevent sunburns. She can do basic glassblowing – so basically globes, lumps, bowls, cups, vases. This included measuring out what she needs for making some variations of glass.
She is not an adept fighter (she doesn't like it at all, and she tires quickly). She is overweight, but fit for an overweight person. Her throat is sensitive (smoke bothers her quickly), and she's only around 5'4"
No one can un-pin or unravel her braids but her. It could be really bad for your health. There is no rain in her hair, because it makes it frizzy. Each of her braids has a different sort of pattern, depending on what it holds. The thinner ones closer to her face are "quick lightning", the thicker ones just after those for "heavy lightning", fancy tied off ones for earthquakes and heat, thick ones for tides.
I am bringing Chime, the glass dragon. Chime is only about a foot and a half long, or roughly the size of a cat ("gathered up in her arms"(Tris did), tends to perch on shoulders.) Chime can fly, shoot needles of glass, and chitter (sounds like clinking diamonds, purr like water in wineglass, cry like knife striking glass, shriek like a shard of glass being dragged over a hard stone, shriek like nail on glass ), and enjoys eating anything of pretty colors. If it doesn't agree with her, she pukes it into a "glass flame" of sorts. Its possible to watch her "food" pass through her, as Chime is made of glass, and is clear but for some lightning that looks like her 'veins'. Her "skeleton" is made of Glass Magic, there are traces of protective, wind, healing, prosperity and love magic to her(her 'scales'/surface), but her "blood" is Lightning magic. She doesn't need more glass as a food source. The magic in her explains why people are so quickly charmed by her. Known things that she has eaten are: Antimony (Flames), Charcoal (globes), Honey (flames). Anything used to color glass is good, and also produces flames.
Also: Does the Skyway have pre-existing weather? Things that Tris can take more power from if she needs it.